Keys
KEYS
module-attribute
KEYS: dict[tuple[int, int], str] = {
(pygame.K_a, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "A",
(pygame.K_b, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "B",
(pygame.K_c, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "C",
(pygame.K_d, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "D",
(pygame.K_e, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "E",
(pygame.K_f, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "F",
(pygame.K_g, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "G",
(pygame.K_h, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "H",
(pygame.K_i, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "I",
(pygame.K_j, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "J",
(pygame.K_k, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "K",
(pygame.K_l, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "L",
(pygame.K_m, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "M",
(pygame.K_n, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "N",
(pygame.K_o, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "O",
(pygame.K_p, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "P",
(pygame.K_q, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "Q",
(pygame.K_r, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "R",
(pygame.K_s, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "S",
(pygame.K_t, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "T",
(pygame.K_u, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "U",
(pygame.K_v, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "V",
(pygame.K_w, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "W",
(pygame.K_x, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "X",
(pygame.K_y, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "Y",
(pygame.K_z, pygame.KMOD_SHIFT | pygame.KMOD_CAPS): "Z",
(pygame.K_a, pygame.KMOD_NONE): "a",
(pygame.K_b, pygame.KMOD_NONE): "b",
(pygame.K_c, pygame.KMOD_NONE): "c",
(pygame.K_d, pygame.KMOD_NONE): "d",
(pygame.K_e, pygame.KMOD_NONE): "e",
(pygame.K_f, pygame.KMOD_NONE): "f",
(pygame.K_g, pygame.KMOD_NONE): "g",
(pygame.K_h, pygame.KMOD_NONE): "h",
(pygame.K_i, pygame.KMOD_NONE): "i",
(pygame.K_j, pygame.KMOD_NONE): "j",
(pygame.K_k, pygame.KMOD_NONE): "k",
(pygame.K_l, pygame.KMOD_NONE): "l",
(pygame.K_m, pygame.KMOD_NONE): "m",
(pygame.K_n, pygame.KMOD_NONE): "n",
(pygame.K_o, pygame.KMOD_NONE): "o",
(pygame.K_p, pygame.KMOD_NONE): "p",
(pygame.K_q, pygame.KMOD_NONE): "q",
(pygame.K_r, pygame.KMOD_NONE): "r",
(pygame.K_s, pygame.KMOD_NONE): "s",
(pygame.K_t, pygame.KMOD_NONE): "t",
(pygame.K_u, pygame.KMOD_NONE): "u",
(pygame.K_v, pygame.KMOD_NONE): "v",
(pygame.K_w, pygame.KMOD_NONE): "w",
(pygame.K_x, pygame.KMOD_NONE): "x",
(pygame.K_y, pygame.KMOD_NONE): "y",
(pygame.K_z, pygame.KMOD_NONE): "z",
(pygame.K_1, pygame.KMOD_SHIFT): "!",
(pygame.K_2, pygame.KMOD_SHIFT): "@",
(pygame.K_3, pygame.KMOD_SHIFT): "#",
(pygame.K_4, pygame.KMOD_SHIFT): "$",
(pygame.K_5, pygame.KMOD_SHIFT): "%",
(pygame.K_6, pygame.KMOD_SHIFT): "^",
(pygame.K_7, pygame.KMOD_SHIFT): "&",
(pygame.K_8, pygame.KMOD_SHIFT): "*",
(pygame.K_9, pygame.KMOD_SHIFT): "(",
(pygame.K_0, pygame.KMOD_SHIFT): ")",
(pygame.K_1, pygame.KMOD_NONE): "1",
(pygame.K_2, pygame.KMOD_NONE): "2",
(pygame.K_3, pygame.KMOD_NONE): "3",
(pygame.K_4, pygame.KMOD_NONE): "4",
(pygame.K_5, pygame.KMOD_NONE): "5",
(pygame.K_6, pygame.KMOD_NONE): "6",
(pygame.K_7, pygame.KMOD_NONE): "7",
(pygame.K_8, pygame.KMOD_NONE): "8",
(pygame.K_9, pygame.KMOD_NONE): "9",
(pygame.K_0, pygame.KMOD_NONE): "0",
(pygame.K_BACKQUOTE, pygame.KMOD_SHIFT): "~",
(pygame.K_MINUS, pygame.KMOD_SHIFT): "_",
(pygame.K_EQUALS, pygame.KMOD_SHIFT): "+",
(pygame.K_LEFTBRACKET, pygame.KMOD_SHIFT): "{",
(pygame.K_RIGHTBRACKET, pygame.KMOD_SHIFT): "}",
(pygame.K_BACKSLASH, pygame.KMOD_SHIFT): "|",
(pygame.K_SEMICOLON, pygame.KMOD_SHIFT): ":",
(pygame.K_QUOTE, pygame.KMOD_SHIFT): '"',
(pygame.K_COMMA, pygame.KMOD_SHIFT): "<",
(pygame.K_PERIOD, pygame.KMOD_SHIFT): ">",
(pygame.K_SLASH, pygame.KMOD_SHIFT): "?",
(pygame.K_BACKQUOTE, pygame.KMOD_NONE): "`",
(pygame.K_MINUS, pygame.KMOD_NONE): "-",
(pygame.K_EQUALS, pygame.KMOD_NONE): "=",
(pygame.K_LEFTBRACKET, pygame.KMOD_NONE): "[",
(pygame.K_RIGHTBRACKET, pygame.KMOD_NONE): "]",
(pygame.K_BACKSLASH, pygame.KMOD_NONE): "\\",
(pygame.K_SEMICOLON, pygame.KMOD_NONE): ";",
(pygame.K_QUOTE, pygame.KMOD_NONE): "'",
(pygame.K_COMMA, pygame.KMOD_NONE): ",",
(pygame.K_PERIOD, pygame.KMOD_NONE): ".",
(pygame.K_SLASH, pygame.KMOD_NONE): "/",
}
Mapping of (KEYCODE, MODIFIERS) -> KEY.