Scene Other Events
CleanupEvent
CleanupEvent(engine: Engine)
Bases: SceneEvent
Dispatched when the scene is about to clean up.
FirstEvent
FirstEvent(engine: Engine)
Bases: SceneEvent
Dispatched when the scene is about to begin the game loop.
FixedUpdateEvent
FixedUpdateEvent(engine: Engine)
Bases: SceneEvent
Dispatched when the scene is about to run the fixed update cycle.
InitEvent
InitEvent(engine: Engine)
UserEvent
UserEvent(engine: Engine)
Bases: SceneEvent, CancellableEvent
Dispatched when the scene recognizes that a custom, developer-defined event has been fired.
cancel
cancel() -> None
Cancel this event from being further handled.
RenderEvent
RenderEvent(engine: Engine)
Bases: SceneEvent
Dispatched when the engine flags your plugin to render.
UpdateEvent
UpdateEvent(engine: Engine)
Bases: SceneEvent
Dispatched when the engine flags your plugin to update.